Topogun Introduction (bengali language)
找相似
商品已停售

Topogun Introduction (bengali language)

Udemy(舊)
Udemy(舊)

Udemy(舊)

※注意事項: 1.需透過LINE購物前往並在同一瀏覽器於24小時內結帳才享有回饋,點數將於廠商出貨後,隔天起算之90個日曆天陸續確認發送。 2.國際商家之商品金額及回饋點數依據將以商品未稅價格為準。 3.國際商家之商品金額可能受匯率影響而有微幅差異。 4.若於商家App下單,不符合LINE購物導購資格。

商品描述

In this TopoGun tutorial, we learnto build custom topology for our models. These days it's common practice to create extremely high-resolution and highly detailed models in sculpting applications like ZBrush or Mudbox. These models can give us a great idea of what a character, set, or prop will look like, but they're usually not optimized for rigging, animation, or use in a real-time game engine. Or the underlying topology we are using to sculpt may not be optimal for the detail we're creating. This new topology can be used as a new base mesh when sculpting, or we can use it in a game engine along with all of the texture and normal maps that TopoGun also creates. We'll start off the course by talking about the importance of good topology and why TopoGun can be such a a useful tool. We'll go over the interface and the basics of getting around the application. You'll be able to start using TopoGun to really speed up your workflow and create more optimal topology for your projects. We will also be jumping around a little to different applications to see how well TopoGun integrates, so it will be helpful if you have some experience with Maya, ZBrush, or Mudbox. Software required: TopoGun. This course will cover everything you need to create retopoly model: Why do we need new topologyCustomizing the InterfaceUsing the Tube ToolHow to UseDraw ToolWorking with Extrude ToolViewing and SelectingWorking with filesUsing the Simple CreateSo much more!

加入購物車

設定到價通知

商品已停售