Sketch App - Modern UI Design
※注意事項:
1.需透過LINE購物前往並在同一瀏覽器於24小時內結帳才享有回饋,點數將於廠商出貨後,隔天起算之90個日曆天陸續確認發送。
2.國際商家之商品金額及回饋點數依據將以商品未稅價格為準。
3.國際商家之商品金額可能受匯率影響而有微幅差異。
4.若於商家App下單,不符合LINE購物導購資格。商品描述
Version: This is the only course on Udemy featuring the latest features of Sketch such as Libraries. Sketch is an application which has already won the hearts of UI and UX designers around the world, even though just about anybody can learn how to use it. Among all the advantages, too numerous to list here, Sketch has a big disadvantage - it is only available for macOS. If you are one of the lucky owners of a Mac, though - it would be a waste not to make use of the potential of Sketch. Let me assure you that designing interfaces has never been so fast, and most of all - pleasant! Course highlights: Practical, A-Z project of App designTips & Tricks, make most of Sketch ToolsVector Tools and SymbolsColors, Icons, and TypographyBONUS! Creating a working, interactive Prototype The course has been designed to show you full functionality of Sketch, to teach you how to best make use of its potential. Some of the topics are best presented over the course of a few, theoretical lessons, for example exporting graphics. Others, such as preparation of resources for a new project are better explained in practice. That is why I decided to divide the course into two parts. The first one is a greatly compressed compendium of hundreds of important techniques, key shortcuts, tips and tricks. Because of how vast the knowledge condensed in the video is, it was recorded with fast narration, so if you need to… don't hesitate to stop the video and go back to any of the lessons, even the basic ones. The other half of the course is entirely practical. We focus on the use of learned techniques to design a few screens of an intelligent home app. Studying both parts of the course will teach you all the necessary theoretical concepts and equip you with practical skills needed in your everyday work on projects. The second half of the course is focused on designing a complete project in Mobile First scheme. It will serve as a testing ground for particular combinations of techniques you must learn and use in the real projects. First, we configure the Grid and Artboard settings, then we move on to designing the icons and Symbols, and finally we create final application boards. Testing all the functions of Sketch you have learned about in theory, will showcase their practical usage and teach you good designing habits.