Intro to Augmented Reality on the Web: WebXR and Three.js
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INTRODUCTIONAugmented reality has the potential to become massively adopted on the web, where users don't have to download apps or make sure they have the latest hardware. WebXR is one of the newest, official web APIs that allows developers to create VR and AR experiences using Javascript. Don't miss out on being one of the first developers to be well-versed in a technology that will be all over the web soon. Within less than an hour you could be creating your own AR experiences on the web! ADVANCED COURSE If you review this course syllabus and decide you want more advanced content, be sure to check out longer course on our website: webxracademy dot com. SUBTITLESEnglish closed captions have been manually transcribed and are high quality. Subtitles available in Spanish, French, Italian, Polish, Portuguese, German, Simplified Chinese, Traditional Chinese, Korean, Hindi, and Turkish. CONTENTBy the end of this course you will know the basics of how to create simple augmented reality experiences on the web and a basic understanding of how to design and code 3D experiences. Each lecture includes sample code and external link examples to support your learning. Specifically you will learn how to: Create basic AR apps on the web using WebXRUse a powerful 3D library called Three. js used by millions of applications on the webLoad and display 3D objects and models in ARAnimate objects and modelsPositioning and rotation in ARWork with different types of 3D modelsUse touch gestures to provide interactivityConvert any Three. js application into an AR appTest WebXR experiences on your desktop, iOS, or Android devicesPREREQUISITESWhile you will find it useful to have some previous Javascript and web programming knowledge, the class can be followed by absolute beginners as the coding environment is simple and the code examples are set up with many comments and explanations. If you don't know anything about 3D environments, augmented reality, Three. js or WebXR then this class is for you. While you can prototype WebXR using any desktop computer, to simulate real mobile AR you want to have either an iOS device that supports ARKit (most phones or iPads after 2017) or an Android device that supports ARCore (most phones after 2016). ABOUT USWe are a coding school specializing in the exciting new technology of augmented reality on the web. No more downloading of apps or cumbersome coding in Swift or Java, just create your AR app in Javascript, HTML, and CSS and make it available painlessly to millions of people all over the world.