Create a Dialog Box in Unity Part 2 - Visual Effects (TMP)
1.符合資格者將於出貨後三個工作日陸續發送交易訊息通知。2.點數將於廠商出貨後,隔天起算110天後陸續確認發送。3.國際商家之商品金額及回饋點數依據將以商品未稅價格為準。4.國際商家之商品金額可能受匯率影響而有微幅差異。5.禮品卡支付以及使用未授權優惠碼不符合贈點資格。6.點數發送依據及返點上限將以「訂單總金額」計算(不含運費及稅額),不論訂單中有多少商品,於LINE購物皆視為只購買一商品(金額為當筆訂單所有商品加總金額),亦即點數回饋計算並非以coursera實際購買商品數量拆分計算 。7. 同6說明,訂單完成後的顯示金額可能包含部分運費或稅金,可返點金額將以系統回傳金額為準 8.若於商家App下單,不符合LINE購物導購資格。商品描述
In this one-hour, project-based course, you'll learn how to use TextMesh Pro to convert a simple, plain dialog box into something more visually interesting. This project covers installing and implementing Text Mesh Pro and using its properties to add visual effects to text objects. This is Part 2 of a three-part series on creating a good-looking, versatile and reusable dialog box for your game or other Unity application. In Part 1, we covered how to create a simple dialog box and in Part 3, we'll create a versatile dialog box structure that can be invoked by different trigger objects in the game and affect game-play. This is a stand-alone guided project, but because this is a continuation of previous part in the the "Dialog Box" series, it is recommended that you complete the first part before commencing this guided project. This series makes use of the poly-castle project and movement mechanics created in Create Keyboard Movement Mechanics with C# in Unity. It is a complimentary course to this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.