3D Model and Texture a High Quality Game Prop Gun Rifle
※注意事項:
1.需透過LINE購物前往並在同一瀏覽器於24小時內結帳才享有回饋,點數將於廠商出貨後,隔天起算之90個日曆天陸續確認發送。
2.國際商家之商品金額及回饋點數依據將以商品未稅價格為準。
3.國際商家之商品金額可能受匯率影響而有微幅差異。
4.若於商家App下單,不符合LINE購物導購資格。商品描述
Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info In this course, you will be taken to the process of creating an assault rifle from start to finish. The goal of this course is to have a complete game ready AAA weapon. You will begin by gathering references that will help you visualize the weapon and then move on to 3Ds Max to model the high poly asset, the low poly and create UV map. You will be able to prepare the scene for baking and will set all the required maps in Marmoset Toolbag. You will go to Substance Painter where you will be creating the final texture and finally you will be rendering your art piece in Marmoset Toolbag.